Conquest Frontier Full Game War

Browse Conquest: Frontier Wars files to download full releases, installer, sdk, patches, mods, demos, and media.

Publisher: Ubisoft Developer: Fever Pitch Studios Genre: Strategy Release Date: Aug 14, 2001 ESRB: Teen ESRB Descriptors: Mild Violence, Mild Language Game Information Number of Players: 1-8 Players Minimum System Requirements System: PII 400 or equivalent RAM: 64 MB Video Memory: 8 0 Hard Drive Space: 563 MB Conquest succeeds in large part due to an epic atmosphere and a number of unique design elements that convey the complexity of waging war, from establishing supply lines to commissioning talented commanders. Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubisoft and Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez. Once Microsoft purchased Digital Anvil, Eric Peterson and Tom Mauer left to form Fever Pitch Studios Inc, and lead a team to complete the game as originally intended by the team. Bases could be constructed on any discovered planets in any system, but would not be operable until a wormhole connecting that system to a friendly one was locked with a jumpgate or until a friendly Headquarters, Cocoon or Acropolis was constructed in the system. Supplies played a vital part in offensive operations, as each ship carried only a limited amount of supplies, which were depleted as weapons and special devices were used. Ships with fully depleted supply stores were then rendered completely ineffective until they returned to a supply base for reloading.

Conquest Frontier Full Game WarReal-time Strategy

For this reason, players could not maintain the momentum of their assaults in enemy-controlled systems unless their fleet was accompanied by supply vessels. Conquest featured a number of Admirals in the single-player campaign, which functioned similarly to hero units. In single-player skirmish and multiplayer games, Admirals acted essentially as leader units (Warlords for Mantis and Magistrates for Celareons). Windvd 8. Entire squadrons of other ships could be grouped with an attached Admiral shuttle; this endowed the Admiral's combat bonuses upon the entire fleet and allowed the player to better control their forces. When a Leader is joined with a fleet, every ship in the fleet is given a 10% bonus to supply, damage, speed, etc., and depending on the Leader's flagship in the Terran campaign, an additional 10% bonus would be given to certain ships in the fleet. All Leaders are different, and give a few effects a 25% bonus instead of the standard 10% bonus. Tested on windows xp.

Why where my comments removed? Conquest 2 - Frontier Wars Forever 5.8 En is crashing just as 5.7 was on my win 7 machine. I keep my system very clean with minimal things running. The original CFW never crashes on me. I love this mod though. Can someone please tell me how to generate a log file or where it's stored, and where to submit it for the mod team?

I can't even play the mod because every time I get a good game going it crashes to the desk top. Again, not an issue with my original CFW (which happens to also be installed on this machine).