Shader Model 3.0 Microsoft

Shader Model 3.0  Microsoft

2011-2-5 It is a hardware problem. If you are running graphics from an integrated video card or an older 3rd party card, consider upgrading to a card which supports 'shader 3.0'. Either you need to update your GPU driver, or your GPU does not support shader model 3.0. FS17 and FS 15 are not the same game.not the same rendering.

Pnach Files For Pcsx2 Pc. You cannot mix 3.0 profile shaders. If you are using a Pixel Shader profile 3.0 you *must* use a Vertex Shader profile 3.0. If you are using a 'NULL' Vertex Shader you are actually using the legacy fixed-function pipeline which cannot work with Pixel Shader 3.0.

See You must have a Vertex Shader 3.0 profile even if it is just a pass-through to successfully use a Pixel Shader profile 3.0 shader. Have you considered using one of the extended 2.0 pixel shader models like ps_2_b if you're just in need of a longer pixel shader? BTW, this strict requirement to match VS3 with PS3 is one of the reasons why 10level9 feature levels for DirectX 11 do not actually use the 3.0 shader profile.

See The other reason is that one of the graphics vendors decided not to implement vertex texture fetch which was intended to be a required feature of VS 3.0. You cannot mix 3.0 profile shaders. If you are using a Pixel Shader profile 3.0 you *must* use a Vertex Shader profile 3.0. If you are using a 'NULL' Vertex Shader you are actually using the legacy fixed-function pipeline which cannot work with Pixel Shader 3.0. See You must have a Vertex Shader 3.0 profile even if it is just a pass-through to successfully use a Pixel Shader profile 3.0 shader. Have you considered using one of the extended 2.0 pixel shader models like ps_2_b if you're just in need of a longer pixel shader? BTW, this strict requirement to match VS3 with PS3 is one of the reasons why 10level9 feature levels for DirectX 11 do not actually use the 3.0 shader profile.

See The other reason is that one of the graphics vendors decided not to implement vertex texture fetch which was intended to be a required feature of VS 3.0.